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Just a few suggestions of my own.

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Just a few suggestions of my own. Empty Just a few suggestions of my own.

Post  Aycardus Mon Jul 22, 2013 11:49 pm

Base rules. Rules pretty much define your server and community. Too many, and too strict, will pretty much annoy, and piss people off, because it becomes almost impossible to do anything. These base rules ensure players will be able to make good, effective, elaborate bases.

1. have keypads that open for at least 5 seconds
2. have a maximum of 2 keypaded doors to get in (No fake or hidden ones)
3. must not have any hidden or secret buttons required to access it
4. have a maximum of 1 safe per person (A keypadded storage area)
5. have fair defense systems.
6. be keypad or lockpick accessible.
7. be accessible by one person.
8. no one way seeing props.

Then, Adv. Dupe, which you already talked about in the meeting today. Just thought I'd remind ya'. Razz

Adv. Dupe allows for us who make awesome bases, save 'em, etc, so we don't have to remake them every time.

Aycardus

Posts : 3
Join date : 2013-07-22

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Post  Aycardus Tue Jul 23, 2013 2:13 am

Also, some Admin ranks. Simple, but structured. Going from highest rank, to lowest.

Head-Administrators - Pretty much a group of about five, whom are the final say in everything. A council of sorts. Head-Administrators would consist of the Owner, and others he trusts. People who know how to run servers, know how to set them up, know how to configure things, know how to keep the community going, etc.

Super-Administrators - Just Administrators that are a bit more trusted than the regular Admins. Normally consists of about 3 Super-Admins.

Admins - Regular admins.


Aycardus

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Post  Russianflood Sun Sep 29, 2013 12:55 pm

Aycardus wrote:Base rules. Rules pretty much define your server and community. Too many, and too strict, will pretty much annoy, and piss people off, because it becomes almost impossible to do anything. These base rules ensure players will be able to make good, effective, elaborate bases.

1. have keypads that open for at least 5 seconds
2. have a maximum of 2 keypaded doors to get in (No fake or hidden ones)
3. must not have any hidden or secret buttons required to access it
4. have a maximum of 1 safe per person (A keypadded storage area)
5. have fair defense systems.
6. be keypad or lockpick accessible.
7. be accessible by one person.
8. no one way seeing props.

Then, Adv. Dupe, which you already talked about in the meeting today. Just thought I'd remind ya'. Razz

Adv. Dupe allows for us who make awesome bases, save 'em, etc, so we don't have to remake them every time.
Well I can go over some of these for you.
1. The rule is they must be at least 8 seconds.
2. They can have 3 fake keypads and 1 real but, they cant be hidden. Must be in plain sight and not underneath another prop.
3.^^^^^^^^
4. A safe being a money printer in a prop? Well those are illegal within RP so if a Gundealer was to befriend a police officer I doubt he would have one and making it mandatory would be silly and harsh.
5. By fair do you mean not to hard? I mean yes i see how there can be people with outstanding defense systems and you cant get in but im afraid we cant just fly by and remove there hard work due to its difficulty to get in.
6. Well yes this should always be the case unless there is no prop or their prop blocking, which you would contact an admin at @ chat.
7. If you mean one person is all it takes to get in, then that should always be the case, but remember you cant one man raid you need 3 to raid as bandits and 2 to raid as cops.
8. Why not?
Russianflood
Russianflood

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Age : 102
Location : Uranus

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